Eruption

"Pressure builds with each enemy felled. No one will be safe from the eruption." —Lord Saladin

Earn streaks to generate score multipliers. Max out your streak to erupt!

Overview

Eruption is a rotating Iron Banner game mode in the The Crucible, introduced in Season 18. Launch it from the Crucible node of the Director once Iron Banner is live and Lord Saladin has the event active. Power is matched via the Iron Banner playlist (Power-level advantage is disabled in current Crucible playlists; older seasons may differ).

Rules and mechanics

Eruption starts as team deathmatch: one kill is one point. Sources describe a streak system based on kills in a single life:

  • Surging (two kills in a row): you glow, and each further kill generates extra Super energy (10%) and grenade, melee and class energy (20%).
  • Primed (five kills in one life): your kills are worth three points, your teammates receive bonus ability energy, and you are marked on the enemy radar. This starts the team's "Hunt" phase, which lasts as long as at least one teammate stays Primed.
  • Eruption: a 15-second timer starts when you are Primed. When it hits zero you "erupt", resetting your streak and ending the team perks. The opposing team earns three points for eliminating a Primed player.

Numbers come from secondary reports at launch and may have been tuned since.

Rewards

Iron Banner gear such as Triumphal Anthem Helm armor and the weapons listed on this page, plus Iron Banner reputation from Lord Saladin.

Related

Other Iron Banner variants: Rift, Control. See also Crucible.

Rewards / drops

Location: The Crucible

Required for

Community guides & sources

Category: Activities · Last edited 2026-10-01 18:22:49 UTC