Trait
To the Pain
While this weapon is equipped, taking damage increases handling and aim assist until the weapon is stowed.
Taking more damage increases the effect.
To the Pain is a Basic Trait perk from Season 24. While the weapon is equipped, taking damage increases handling and aim assist until the weapon is stowed. Taking more damage increases the effect.
It rolls on many weapons, including Fatebringer, Compass Rose, Veiled Threat and Division. Because the bonus depends on incoming damage, it rewards players who stay in a fight rather than providing a fixed stat boost. The description does not list exact values.
Rolls on
- Accrued Redemption
- Admetus-D
- Aisha's Care (Adept)
- ALLEN 05
- Anamnesis
- Anamnesis (Adept)
- Ancient Gospel
- Anonymous Autumn
- Antedate
- Bold Endings
- Boondoggle Mk. 55
- Chroma Rush
- Claws of the Wolf
- Compass Rose
- Division
- Division (Adept)
- Everburning Glitz
- Exuviae
- Fatebringer
- Fatebringer (Timelost)
- Fel Taradiddle
- Forced Memorializer
- Insurmountable
- Legato-11
- Liminal Vigil (Adept)
- Live Fire
- Malediction
- Mirror Imago
- Mirror Imago (Adept)
- Neoptolemus II
- Noxious Vetiver
- Oxygen SR3
- Patron of Lost Causes
- Perfect Pitch
- Pre Astyanax IV (Adept)
- Pro Memoria
- Sarpedon-D
- Sightline Survey
- Something New
- The Guiding Sight
- The Palindrome (Adept)
- The Title
- Timeworn Wayfarer
- Vantage Point
- Veiled Threat
- Veles-X
- Warden's Law
- Warden's Law (Adept)
- Yesterday's Question
- Yesterday's Question (Adept)
Community guides & sources
bungie.net
Perfect Pitch / To The Pain perk - Destiny 2 FeedbackBungie community · bungie.net
d2.destinygamewiki.com
To the Pain - Destiny Game Wikid2.destinygamewiki.com · d2.destinygamewiki.com
Category: Weapon perks · Last edited 2026-10-12 19:28:29 UTC