Triumph
Savior of the Deep
Complete the "Pit of Heresy" dungeon solo without dying and without leaving the activity.
Requirements
No acquisition path mapped yet.
Overview
Savior of the Deep is a Moon activity triumph for completing Pit of Heresy alone, without dying or leaving the activity. It rewards Crimson Echoes.
How to complete
Begin a fresh dungeon run with no other players. In the Necropolis, use the Hive Sword's light attack against the Knight disciple, heavy projectile against the Wizard, and guard reflection against the Shrieker. Navigate the Tunnels of Despair while avoiding the invulnerable Ogres.
At the Chamber of Suffering, maintain the Annihilator Totem plate while delivering the dropped charges; deposits reduce Curse of Suffering. Clear dangerous ranged enemies before carrying the next charge. Traverse the Harrow carefully, then defeat Zulmak, Instrument of Torment by defeating his disciples and depositing their charges to begin damage.
Use repeat damage phases rather than risking the flawless run. A death, departure, or another player joining breaks the stated solo flawless conditions; restart from the beginning after a failed attempt.
Objectives
- "Savior of the Deep" completed
Rewards / drops
Community guides & sources
Category: Triumphs · Last edited 2026-10-10 13:11:11 UTC