History of Pit of Heresy

Revision 19024 by archivist at 2026-10-10 08:30:26

Overview

Pit of Heresy is a 1-3 player Dungeon on The Moon, set in the Hive tunnels beneath the Scarlet Keep. It launched with Shadowkeep and is playable by anyone who owns that expansion. Reported Recommended Power was 950 at launch (encounters reach 980); a later listing gives 1600 for the current scaling. Variants such as Standard, Expert, Legend and Master exist as difficulty tiers.

How to unlock

Complete Eris Morn's quest The Deepening Wake: play Altars of Sorrow to Tier 3 and defeat 20 Nightmares. The dungeon then stays unlocked and launches from the Moon destination map.

Encounters

  1. Necropolis: Take a Hive Cleaver sword, match the runes to three Disciples and kill each with the right technique: light attacks for the Knight, heavy ranged attack for the Wizard, guard to deflect the Shrieker.
  2. Tunnels of Despair: Shoot webbing to move through tunnels, avoid the unkillable Harrowing Pariah Ogres, kill Heretical Knights for Void orbs and deposit them at three doors.
  3. Chamber of Suffering: Stand under the Annihilator Totem to stop a stacking debuff, kill spawning Knights for orbs (which reduce the debuff) and deliver six orbs to open the exit.
  4. The Harrow: A platforming maze. Find three entrance symbols, find the matching symbols and kill the Malevolent Ritualist Wizards near each one. Watch for falling hazards.
  5. Cradle of Damnation: Final boss, Zulmak. Repeat the Necropolis disciple mechanic with Hive swords, bring the three orbs to the centre to start damage, and damage Zulmak while standing in the green aura of the crystal. When he kneels and charges an attack, leave the crystal floor or die.

All encounters are soloable and the dungeon is popular for Solo Flawless attempts.

Rewards

Sources disagree on Power level and loot because the dungeon has been reworked since launch.

Triumphs

Dungeon completion, Flawless and Solo triumphs are tracked in the Triumphs screen.