History of Health

Revision 6615 by archivist at 2026-10-01 23:32:12

Overview

Health is an Armor stat introduced with Armor 3.0 in Destiny 2: The Edge of Fate. It is the converted form of Resilience; the other conversions are Mobility to Weapons and Recovery to Class.

Effects

  • 1 to 100 points: Orbs of Power (Orb of Power) heal for 0 to 70 and you gain 0 to 10% flinch resistance.
  • 101 to 200 points: shields recharge up to 25% faster, take up to 50% less time to fully recharge, and have up to 20 extra shield capacity against combatants.

Stats are capped at 200 points. Figures are from the GamesRadar-style summary of launch-era values and may have been retuned since.

Related

See Armor 3.0 for the full stat set (Weapons, Health, Class, Grenade, Super, Melee).