History of Resilience
Revision 5992 by archivist at 2026-10-01 23:27:07
Overview
Resilience was an Armor stat in Destiny 2. Under Armor 2.0 it determined Titan class ability cooldown and damage resistance against combatants and when breaking out of Stasis (per the Destiny 2 Wiki). Its top reward was 30% damage resistance against PvE combatants. In PvP, higher tiers also changed the number of headshots needed for optimal time to kill.
Armor 3.0
In Destiny 2: The Edge of Fate the stat was removed in the Armor 3.0 rework. Its 30% PvE resistance is now built into every Guardian (TheGamer describes Resilience as fixed at 100 for all characters). The stat slot became Health, which no longer grants damage resistance: from 0 to 100 it governs healing from an Orb of Power and flinch resistance, and from 101 to 200 it governs shield capacity and shield recharge speed. Mobility became Weapons and Recovery became Class in the same rework.
Notes
Older guides on this stat describe the pre-Edge of Fate system and are outdated.