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Fallen Skiff

Fallen Skiff is a story mission in Beyond Light on Europa, set in the Eventide Ruins. It is the thirteenth story mission of the expansion, following The Glassway and leading into The Kell of Darkness. The recommended power level is 1120.

Overview

The Fallen Skiff hangs in the air, so you have to find and disable three Field Emitters. Each one triggers an attack by Vandals and Shanks, and later waves add Brigs and Marauders. An Archon Aspirant gives you a field emitter code, which you enter at a console to disengage each emitter. After the third emitter, follow the icon to a nearby flag to start the final mission.

A Skiff is a Fallen troop carrier launched from larger vessels such as Ketches, and it provides temporary air support while troops are offloaded.

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Category: Articles · Last edited 2026-10-12 19:31:46 UTC