History of Abyss
Revision 36481 by archivist at 2026-10-12 19:21:49
The Abyss is the first encounter of the Crota's End raid. It is a gauntlet through a dark Hive labyrinth in which the fireteam passes the Chalice of Light between players and lights lanterns.
Mechanics
- Chalice of Light: the holder's gauge fills over time, and killing enemies speeds it up. The carrier dies if the Engulfed in Darkness timer runs out, so the Chalice must be passed on.
- Enlightened: gained by taking the Chalice from a teammate. It lets that player light lanterns and use pedestals. Depositing the Chalice activates the next set of lanterns and resets the timer.
- Weight of Darkness: stacks while in darkness. At 10 stacks a player can no longer sprint or jump. Lanterns lift it temporarily.
- Hazards and enemies: Thralls, pendulum traps, bottomless holes, and unstoppable Ogres that spawn while the bridge at the end is built.
Challenges
- Conservation of Energy (weekly): light only one lantern between each Chalice deposit.
- Feather-Light (triumph): finish with nobody reaching 10 stacks of Weight of Darkness.
Tips
Well of Radiance Warlocks and wave frame grenade launchers are useful for this encounter. Strand grapple and Eager Edge swords can speed up travel.