History of Savathûn's Spire
Revision 7662 by archivist at 2026-10-01 23:38:33
Savathûn's Spire is a three-player matchmade seasonal activity from Season of the Witch, set in a Lucent Hive tower in Savathûn's Throne World. The in-game text: "Master the magic of the Witch Queen's Spire and open the way to the Altars of Summoning."
Overview
- Type: Seasonal mission, matchmaking or Customize variants.
- Destination: Savathûn's Throne World.
- Launch: from the H.E.L.M. (Destinypedia).
- Power: Classic recommended 1760; the harder version is Savathûn's Spire (Legend).
Encounters
- First combat encounter with elemental crystals (Arc, Solar or Void) depending on the Votarist faction.
- Platforming/ascent section with weekly-rotating secrets.
- Second combat encounter with elemental spheres.
- Labyrinth: match a three-symbol code (Hive runes) and pick the right portal.
- Final boss: three Lucent Hive Wardens or a large Scorn experiment, depending on the week.
The Deck of Whispers card system grants team buffs once enough cards are collected. TheGamer says the Classic version has no Champions; Destinypedia notes later weeks add Wrathborn in place of the Lucent Brood.
Rewards
Seasonal Witch Engrams, Opaque Cards, hidden chests and optional Witch Keys; the loot table includes weapons such as Aurora Dawn, Convened Recurve, Cynosure and the Luminopotent armor set, plus catalog triumphs.
Status
No vaulting had been announced in Destinypedia's article. Seasonal content may have since rotated out; verify in-game.