History of Prison of Elders
Revision 1425 by archivist at 2026-10-01 18:16:01
The Prison of Elders is an orbiting fortress of the Reef, based on House of Judgment traditions, where captives of many species were held.
Overview
It debuted in Destiny 1's House of Wolves as a three-player arena activity of rounds in chambers ending at a boss and treasure room, overseen by Variks the Loyal under Queen Mara Sov. In Destiny 2 it is a story location in Forsaken, the setting of missions such as Last Call and Warden of Nothing, after Uldren Sov orchestrated a massive Scorn breakout; Variks later abandoned his post and released the prisoners.
Status
It is not a standing playlist in Destiny 2. In Episode: Revenant the prison is derelict, and the 1-3 player activity Tomb of Elders returns Guardians to it to fight a gauntlet of challenges and bosses from the Scorn, Hive, Cabal and Taken, set in motion by the prison's rampant Warden Servitor. A replayable harder version, Contest of Elders, increases difficulty with each loop and uses a "Warden's Judgment" mechanic.