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Lure of the Dark

Overview

Lure of the Dark is the timer mechanic that drives the final encounter against Dredgen Sere in the Equilibrium dungeon. A 45-second timer starts when the encounter begins, and it moves the fireteam between the real arena and a Taken version of it.

How it works

During the first phase, players build Gathering Shadow up to Shadow Master and defeat Nameless Apprentices to destroy the five Taken orbs in the centre of the arena. When the timer hits zero, the team is transported into the Taken arena, where five Blistered Shadows (copies of Sere) and Gathering Shadow pools wait.

With Shadow Master, players Compel each Blistered Shadow. Every successful Compel adds one stack of Lure of the Dark and lets the player shoot one Taken orb in the centre. Killing two Blistered Shadows reduces the stacks needed and increases the damage dealt to Sere before it becomes immune again.

With enough stacks, the team returns to the real arena and destroys the final Taken orbs, which starts the damage phase. The last orb must be destroyed where players can interact with Sere, or time is lost. If Sere survives the damage phase, Arc energy fills the centre of the arena and players have to move to the edges.

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Category: Articles · Last edited 2026-10-10 11:23:32 UTC