History of Chamber of Suffering
Revision 25608 by archivist at 2026-10-10 09:31:44
Chamber of Suffering is the encounter behind the gates of the Tunnels of Despair in the Pit of Heresy dungeon. It is a wave defense with a stacking debuff, and the goal is to clear the six locks sealing the exit.
Mechanics
- Each Void Charge deposited removes one lock. Each lock removal spawns Knights armed with Boomers on the balconies, so those Knights need to be cleared fast.
- A Hive Totem periodically kills everyone who is not standing on its circular plate. One player must stay on the plate at all times.
- Everyone gains a stacking Curse of Suffering debuff that increases damage taken. Depositing an orb reduces the stacks of the player who deposited it. Sources differ on how far a deposit reduces them. If the team accumulates too many stacks, everyone dies and the encounter restarts.
Tips
- A common approach is one player runs orbs while another holds the plate.
- Solo players can use long-range weapons to kill Knights from a distance and return the orb quickly.