History of (Heroic) Anti-Anti-Air

Revision 447 by archivist at 2026-10-01 18:12:19

Overview

(Heroic) Anti-Anti-Air is the Heroic Adventure variant of the Adventure Anti-Anti-Air in European Dead Zone. Heroic Adventures were Explore-type activities launched from the orange Adventure marker on the Flashpoint planet of the week, using the Heroic tag on the director map. The Heroic version is the same mission as the base Adventure with harder enemies. Like all Adventures, it was moved into the Destiny Content Vault with Destiny 2: Beyond Light and is no longer playable.

Per one source, Heroic Adventures could only be completed a limited number of times per week (twice a week on Mercury) instead of once per day; the weekly Flashpoint challenge counted a completion. Treat these limits as pre-Beyond Light and unverified for this specific mission.

Location: Firebase Hades. The base Adventure is set in Firebase Hades, with a recommended power of 160. It follows "Stop and Go" and precedes "Supply and Demand".

Encounters and mechanics

  1. Defeat the Turret Machinist, an Elite Psion, and collect intelligence.
  2. Crawl through Legion's Anchor via ventilation shafts.
  3. Kill Curator Arrox and take his access codes.
  4. Hack five consoles to drop the force fields around seven flak turrets, then destroy all seven.
  5. Defeat Taskmaster Vazar (Elite Colossus) and destroy two generators, then trigger a chain reaction at a junction box.

Enemies are Cabal: Psions, Legionaries, Phalanxes, Incendiors and Colossi. Solar weapons and mid to long range options are suggested.

Rewards

An Upgrade Point from the base Adventure. Heroic Adventures also fed the Flashpoint weekly progress. Details are from the base Adventure; Heroic-specific loot is not documented in the sources.

Related triumphs

No dedicated triumph was found in the sources.