History of Zone Advantage
Revision 28537 by archivist at 2026-10-10 11:02:29
Zone Advantage is the Control advantage gained by holding two of the three zones on the map. Players are advised to hold two zones at a time, since capping a third zone usually opens one of your own zones for the other team to take, which leaves your team on the weaker spawn. The advice is most reliable when a team can keep the triple cap without losing a zone.
Community discussion is not unanimous. One commenter in the same Bungie.net thread argues that a triple cap can still win games, especially under the newer scoring, and suggests holding three zones while a separate player runs to an unguarded one. Others say the best zone pairs vary by map, and that the advice to hold two is what has won them games.