History of The Cunning

Revision 8491 by archivist at 2026-10-01 23:44:51

Overview

The Cunning is the seventh story Mission of the Destiny 2: The Witch Queen campaign, set in Savathun's Throne World. Following a lead from Fynch, the Guardian searches the dark corners of the throne world for another clue to how Savathun stole the Light. It supports 1-3 players and has Normal through Legend difficulties plus Master and Legendary variants.

Mission

  • Locate Sathona's Temple, move through puzzle-filled caverns, and lower a drawbridge to reach the temple interior; Scorn oppose you throughout.
  • Boss: Termiiks, Invasive Warrant.
  • Take the Worm Familiar from the statue while escaping an Ahamkara illusion, which must be defeated before you leave.

Rewards

Campaign progression; no unique rewards were listed in the source.

Status

Part of the permanent Witch Queen campaign.