History of Simmumah ur-Nokru

Revision 17102 by archivist at 2026-10-10 08:02:21

Overview

Simmumah ur-Nokru is the final boss of the Ghosts of the Deep dungeon, after Ecthar. She is a Lucent Hive enemy who summons moths that track and damage players. Six or seven moths can appear at once and can kill grouped players quickly, so spread out.

The fight

The boss is shielded, and the shield must come down first. Abalest can break it in one shot. Simmumah stays airborne for most of the fight, so Linear Fusion Rifles are the common choice when you can land consistent crits, while rocket launchers with Tracking Module let you keep moving.

The key mechanic is a green triangle revealed with Deepsight. Defeat Volrog while standing in a green runic circle near the marked body part, which teleports the boss to you, then bring her to all three points of the triangle.

Rewards

The fight drops The Navigator, an Exotic Trace Rifle. Using a checkpoint at the final boss lets you defeat her on all three characters, which triples your chances for the drop.