History of Refuge
Revision 19497 by archivist at 2026-10-10 08:33:22
Overview
A Refuge is a temporary buff that protects Guardians from the wipe Nezarec unleashes in the final encounter of Root of Nightmares. When Nezarec begins to glow with Light or Dark energy, players holding the matching Refuge survive the blast.
Acquisition
Refuges come from the Light and Dark buffs, called Field of Light and Flux of Darkness. White orbs with a blue aura grant the Light buff, and black orbs with an orange aura grant the Dark buff. Shooting an inactive orb grants the buff to nearby players. Glowing orbs cannot be used for this.
Chaining
- Darkness Refuge: take the Light buff, then take the Dark buff while the Light buff is active.
- Light Refuge: take the Dark buff, then the Light buff.
- If Nezarec charges Light, take Dark and then Light. If he charges Dark, take Light and then Dark.
- One player can shoot the orbs. Everyone standing in the aura of the second orb also receives the buff.
Buffs must be reacquired after each use, so the orbs are followed in a chain.