History of Job
Revision 6030 by archivist at 2026-10-01 23:27:32
Overview
A Job is a mission in the Lawless Frontier, the repeatable three-player activity of Destiny 2: Renegades. Each job is taken on behalf of a Syndicate and ends with an extraction. Jobs run on Mars, Venus and Europa.
Job types
- Bounty Hunt: track down and eliminate a target. Sources describe it as a multi-stage job of gathering intel, fighting through gangs and a final showdown with the target.
- Sabotage: destroy syndicate assets such as weapon stockpiles or facilities, with time pressure and defenders.
- Smuggle: infiltrate a facility, steal contraband and get it to an extraction point.
All three follow the same shape: complete the objectives across several stages, then hold a marked zone and survive until your jumpship arrives.
Syndicates and rewards
After the campaign you pledge to the Pikers, the Tharsis Reformation or the Totality Division. Each offers a Priority Contract daily, though other jobs stay available whatever your allegiance. Completing Contracts and handing in Dark Matter Ingots raises your Syndicate Rank; rank unlocks gear and upgrades to Renegade Abilities, which you buy with Credits. One guide lists the Praxic Blade Sword among the drops. Harder difficulties give better loot, and the opt-in invasion system adds PvP risk to some jobs.
Notes
Sources use "job" and "contract" almost interchangeably; Destinypedia calls the three job categories "contract types".