History of Ghoul
Revision 24258 by archivist at 2026-10-10 09:05:37
Overview
Ghoul is the title for the Ghosts of the Deep dungeon, earned by completing its ten seal triumphs. It is permanent and still obtainable (the dungeon is also part of the free Rite of the Nine rotation).
- Activity: the Ghosts of the Deep dungeon.
- Title granted: Ghoul.
- Introduced: The dungeon launched May 26, 2023 during Season of the Deep, and the title arrived with it.
- Gilding: none documented.
- Time: not stated in the sources. Plan for one fireteam-restricted run per subclass, plus one Master run and one solo run; the solo run is the hardest part.
Required triumphs
- Arise: complete the dungeon.
- Alone in the Deep: complete all encounters solo without leaving the activity. You cannot go to orbit between or during encounters, and nobody may join before the last chest drops. It is the hardest of the set. Hunter (Void) and Titan (Solar) are suggested, and Arbalest or Leviathan's Breath are suggested for the last two bosses.
- Sovereign: complete the dungeon on Master difficulty.
- In Memoriam: find and listen to all 12 memories of Darkness in the dungeon.
- One of a Kind: complete all encounters with a full fireteam of the same class.
- The Trinity: complete all encounters with a full fireteam of clanmates.
- Shock Risk, Fire Hazard and Abyssal Void: complete all encounters with a full fireteam of Arc, Solar and Void subclasses respectively.
- Ghosts of the Deep (triumph): the dungeon's collection (armor, weapons, emblem and Sparrow), including the Exotic The Navigator.
Tips
- Complete the encounter-based subclass triumphs on the same run as One of a Kind or The Trinity where the fireteam fits.
- Some listings give different subclass requirements for The Trinity than this page; the in-game record is the reference.
Rewards
- Ghoul title.