History of Dodge

Revision 18354 by archivist at 2026-10-10 08:26:41

Dodge is the Hunter class ability, an evasive roll or flip in a chosen direction. Each subclass offers its own Dodge variant, and some offer more than one.

Variants

Marksman's Dodge performs an evasive maneuver and fully reloads your held weapon. Gambler's Dodge is a tumble that avoids enemy attacks, and dodging near enemies fully recharges your melee ability. Acrobat's Dodge is a Gunslinger-only leap that makes you and nearby allies Radiant when you land. Other variants include Vanishing Step (Void), Winter's Shroud (Stasis), and Ensnaring Slam and Threaded Specter (Strand).

Cooldown

Class ability cooldowns are shortened by a class's primary stat. For Hunters that was Mobility before Armor 3.0. Under Armor 3.0 in The Edge of Fate, Mobility was renamed Weapons and Recovery was renamed Class, so the Class stat now controls class ability cooldowns, including Dodge.