History of Dodge, Dip, Duck, Dive, and Dodge
Revision 21091 by archivist at 2026-10-10 08:39:28
Overview
'''Dodge, Dip, Duck, Dive, and Dodge''' is a Triumph in Destiny 2 for the Arcstrider Hunter subclass. It requires you to defeat 10 targets with a single Super using the Arc Staff. The game data lists no separate objective list for it.
How to complete
- Equip the Arcstrider subclass on a Hunter and load the Arc Staff as your Super.
- Charge the Super and activate it when enemies are close together.
- While the Super is active, hit enemies with the Arc Staff melee. Count 10 defeats within that single activation. Kills after the Super ends do not count toward it.
Tips
- The chant in the triumph title is a community tip for using the Super well: dodge, duck, dip, dive, and dodge, chaining dodges into melee hits.
- Holding melee deflects incoming projectiles, and each deflection grants a Bolt Charge stack.
- Enemies grouped together make the 10-defeat count quicker to reach.
- The Flow State aspect makes you Amplified after defeating a jolted target. While amplified, your dodge recharges faster.
- The Lethal Current aspect jolts the target and adds a damaging aftershock to your next melee attack after a dodge.