History of Damage Resistance
Revision 35995 by archivist at 2026-10-12 19:17:15
Overview
Damage resistance (DR) reduces the damage a Guardian takes from specific sources. It matters most in PvE, where endgame content is tuned around it. Most DR values are much lower in PvP.
Where it comes from
- Armor mods: Emergency Reinforcement gives 10% PvE DR. Elemental DR, Concussive Dampener, Melee Dampener and Sniper Resistance give 15% PvE DR each.
- Subclass: Woven Mail (a Strand buff) gives 45% PvE DR and 25% PvP DR against bodyshots.
- Resilience: Resilience gives PvE-only DR. It was reworked to work this way in Season of the Haunted. Reported maximum values range from 30% to 40% (2025).
Stacking
DR sources stack multiplicatively, so each extra source adds less. The formula is 1 − (1 − X) × (1 − Y) × (1 − Z).
Unstoppable Champions also have DR, which is why Stagger and debuffs are needed to stop them.