History of Conductor's Keep

Revision 2502 by archivist at 2026-10-01 18:19:58

Overview

Conductor's Keep is a three-player Fireteam Ops mission set on Earth in the ruins of Old Russia (the Cosmodrome). Its in-game description reads: fight the Conductor's forces across a Golden Age military complex and an abandoned Fallen stronghold, securing Golden Age artifacts before your enemies do. Shattered Vault lists it as a Reclaim-type activity (the destiny database here files it as a Mission).

How to launch

Open the Portal and pick it from the Fireteam Ops section of the Director. Variants are Matchmade and Customize. Per Shattered Vault, Expert and above difficulty tiers require 300 Power and allow matchmaking; the lower tiers are for premade fireteams. Difficulty tiers run Normal, Advanced, Expert, Master, Grandmaster and Ultimate, with better loot at higher tiers.

Encounters and mechanics

The mission plays across several combat zones, a Golden Age complex followed by a ruined Fallen stronghold, with a salvage objective in each. Per-encounter detail was not available in the sources opened; expand from a dedicated walkthrough.

Rewards

Tiered weapons and armor with set bonuses plus Vanguard engrams and reputation (Shattered Vault). Drops tracked here include the Luminopotent armor sets and weapons such as Cynosure, Nameless Midnight and Prolonged Engagement (see Rewards list). Season and exact drop pool may be outdated; the source does not say which season introduced it.

Related

Cabal's Watch is the sibling mission with a near-identical description set in the Plaguelands.