History of Claw of the Witness

Revision 37780 by archivist at 2026-10-12 19:45:26

Overview

Claws of the Witness are Hive commanders encountered in Onslaught, appearing as Wizards, Knights, Shriekers or Ogres. They are the first four variants of the activity's boss, which appears as the final boss of every tenth wave.

Variants

  • Wizard: Arc Darkness Blast, Rapid Flight, Kinetic Cloud of Darkness, High Durability and Summon Hive.
  • Knight: Arc Boomer weapon, High Durability, Rapid Movement, Kinetic Fist of Darkness and Summon Hive.
  • Shrieker: Void energy projectiles, Temporary Immunity, High Durability, Void Death Blast, Midair Levitation and Summon Hive.
  • Ogre: Void Eye Blast, Kinetic Ground Slam, High Durability, Berserk Mode, Summon Hive and Solar Burn.

Encounter

When a Claw starts, it frequently summons Hive reinforcements, including Shielded Knights. Two capture zones may appear around the room; Guardians who capture them can bring forth turrets to help. If Sparkhoarders appear, Guardians can slay them and bring the spark to the rift to ignite it, which damages the boss. The encounter ends once the Claw is slain.