History of Banes
Revision 35179 by archivist at 2026-10-12 19:05:10
Overview
Banes are enemy-buffing modifiers. They were introduced in Episode: Revenant and grant a special ability to random combatants except Champions and bosses; affected enemies show a colored orb or arc above their head and lose their shields. Examples: Meteors, Shock, Slow (Stasis field), Healing and Drain.
In Ops
With activity customization in The Edge of Fate, Ops let you pick Banes alongside Boons (player boosts). Two Banes can be selected on Advanced difficulty, and examples include enemies spawning mini-Screebs under sustained damage. Banes raise difficulty and thus your activity score, which determines reward tier. The older Nightfall usage was limited to Legend difficulty; reported Bane limits on later difficulties differ between sources.