History of (Heroic) Hack the Planet
Revision 427 by archivist at 2026-10-01 18:12:08
Overview
(Heroic) Hack the Planet is the Heroic version of the Adventure Hack the Planet on Nessus. Ghost plans to hack the Nessus core using Failsafe's processing power, in Watcher's Grave / The Hallows area (Arcadian Valley).
Heroic Adventures were a Year 1 feature: each week the destination of the active Flashpoint had its Adventures flagged as Heroic, in the rotation European Dead Zone, Nessus, Tangled Shore, Io, Mercury, Titan, Mars (per player reports). They are launched from the destination map, or from the NPC who offers the Adventure (Ghost and Failsafe). The game lists them at a nominal 750 Power; the standard Adventure recommendation is +90 Power, and the game data does not state a separate Heroic difficulty. Players describe them as only modestly harder than the normal version. Heroic completions count towards the Wayfarer seal triumphs. Sources disagree or are sparse on Heroic-specific rewards; none are documented beyond the normal Adventure's.
Encounters and mechanics
- Plant three beacons to connect Failsafe to the Nessus core.
- Unlock the core, stabilize confluxes and destroy data cubes while fighting the Vex (Goblins, Harpies, Minotaurs).
- Defeat the Network Minotaur boss, enter the Chamber of Water and defeat the Network Cyclops to free Failsafe, who was captured by a Mind and experienced a decade of imprisonment due to time dilation.
Rewards
Completion counts towards the Wayfarer seal; the base Adventure Hack the Planet has the same story and steps. No Heroic-specific loot is documented in sources.
Related triumphs
Wayfarer (Adventures seal).